Learn How to Express Game Ideas in Code Using Perlenspiel

The final course of WPI's Digital Game Design program covers grid planes and sprites in Perlenspiel.

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Introducing Kadenze Micro-courses

Skill up in no time with Kadenze Micro-courses.

How The 8 Effects of Arts Education Are Changing Online Pedagogy, Part 2

Brad Haseman explains how the fictional-reality and reflection effects impact online learning design.

Course Launch: Advanced Audio Plugin Development

From project setup to UI, this course explores advanced topics in audio plugin development.

How The 8 Effects of Arts Education Are Changing Online Pedagogy, Part 1

Online pedagogy is flourishing more than ever thanks to transformative approaches introduced by arts education.

3 Tips For Taking Better Photos With Your Smartphone

Elevate the quality of your smartphone photos with these tips.

A Quick Start Guide to Mixed Reality

Get started on your mixed reality project with this step-by-step guide.

Telling Non-Linear Narratives Through Code

Code has played a critical role in shaping new, unpredictable narrative experiences.

Choosing the Right MIDI Controller

Read this guide to decide which MIDI controller is best for your studio.

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Digital Portfolio Showcase: Fedaa Kamal

This featured portfolio includes 3D modeling and motion design work from student Fedaa Kamal.

Going Modular

While experimental in origin, modular synths are fast becoming the new standard in music technology.

Kadenze Student Spotlight: Meet Petr

Driven by a passion for audio, Petr Yakyamsev discusses his career in sound design for video games.

Combining Digital and Analog

Watch composer James McAlister explain his process behind combining loops within AURA Kits.

Applying Design Principles to Motion Graphics

Use these design principles to shape the aesthetics of your motion graphics.

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6 Ways to Capture Magic in the Studio

Use these tips to improve your work in the studio and take your sound to new heights.

Output Teaches Creating Audio Plugins with C++ and JUCE

Build the skills to develop your own performance-ready audio plugins with C++ and JUCE.